﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

class Config
{
    //Push =====================================
    public Vector3 pushPoint;
    public Vector3 forcePush;

    //Kamera ===================================
    public Vector3 cameraPosition;
    public Vector3 lookAt;
    public Vector3 upDirection;

    //Positioner på bitar ======================
    
    //Bit 1
    public Vector3 positionOne;
 

    //Bit 2
    public Vector3 positionTwo;


    public Config()
    {
        //Push =====================================
        pushPoint = new Vector3(0, 2, 0);
        forcePush = new Vector3(1.1f, 1.0f, 0);

        //Kamera ===================================
        cameraPosition = new Vector3(0, -2f, 30);
        lookAt = new Vector3(0, 2, 0);
        upDirection = new Vector3(0, 1, 0);

        //Positioner på bitar ======================

            //Bit 1
            positionOne = new Vector3(2f, 2f, 0);


            //Bit 2
            positionTwo = new Vector3(4f, 0f, 0);
    }


}